The main goal of the project
Hi! I'm currently restarting the engine to prepare for the next update. I'll share the changes in the upcoming dev note.
Btw, It's been a month since this game was released to the public. so, I think this is the good time to talk about the main goal of the project.
There are already some great size fetish games out there, like Glitter Invitation, Tribal Hunter, games made by BurgerKurger, etc. But I've noticed that most fetish-related games tend to be Visual Novels or Simulators. so when I first decided to make a giantess game, I wanted to do something different to stand out. Also, I'm more interested in creating something that doesn't already exist.
I'm sure some of you have noticed that the art quality of this game isn't that great. That's because I only started learning to draw last year. Which means I shouldn't aim for something too big. I've seen so many indie games that never get released. To avoid that, I plan to keep the content volume small. I'm sorry to those who expected more―I hope you understand.
So how small is "small"? The final version will have fewer than 10 stages, each with a unique gameplay concept. I can't give an exact number, but I'm thinking the overall playtime will be around 1 to 2 hours at most. Rather than stretching the game out, I want to make every stage feel meaningful and fun in its own way. Anyway, I plan to finish the game within this year.
That's all for now! Happy Easter, everyone!
P.S. I recently reached out to my favorite artist, @yotsuba00000, for a collaboration, and they kindly gave me permission. I’m planning to include their cat character somewhere in the game as a little tribute.
Get Gigantic Mess
Gigantic Mess
A size fetish RTS game
More posts
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Comments
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Will there be a "training sandbox" mode?
do u plan to have other units vore, or only the giantess?
If you meant a giantess eating small unit, yes that is planned. but, I haven't clearly decide to add other vore things like same size vore(giantess-giantess), etc.